Games Like Orion Stars, Compared by Access and Library
Games like Orion Stars, compared by game library, access route, and account setup, so you can tell which alternative actually suits how you play.
Jeff Anderson
2026-09-25

A fish table is an arcade shooter where you aim at fish swimming across the screen, and every shot costs credits.
You've probably heard about fish tables and wondered: Are fish tables skill games? Short answer: it depends on what you mean. Some states say yes, legally. But the operator still sets the return, and no amount of skill changes that. What skill actually does is change how long your money lasts.

When you ask, "Are fish tables skill games?" That question in fact has two parts.
First: is a fish table legally classified as a skill game? In some states, yes. It depends on that state’s law.
Second: does skill decide how much a fish table pays out over time? No. The return is a setting the operator configures. Aim doesn’t change that setting.
If you separate these two questions, the online debates make more sense.

When a page says fish tables are skill-based, it usually means the legal definition. When another page says the math controls the outcome, it means the payout is set by the operator. Both points can be true at the same time.
The rest of this page covers each piece separately: the legal side, what skill actually changes, and what it doesn't. For the format itself, what a fish table is covers the basics.
“Fish table games skill based” is a phrase a lot of operators use. This term comes from state gambling laws.
Most states split gambling law into two categories: games of chance and games of skill. A game of chance usually counts as gambling. A game where skill is the bigger factor can fall outside that definition, depending on the state.
Pennsylvania shows how contested this actually is. The state's Gaming Act, which was revised in 2017, includes clear legal definitions for a "skill slot machine", where skill is the main factor, and a "hybrid slot machine", which is one where both skill and chance are involved.
These are genuine statutory terms and not merely promotional material. In 2026, the Pennsylvania Supreme Court decided that certain skill-based game machines should still be classified as slot machines under that law, even though they involve a skill element, reversing the decisions of the lower courts.
This judgment applies to one particular type of machine in one state and does not deal directly with fish tables. Yet it demonstrates how significant a term such as 'skill' can be and how quickly a legal classification can change.
Other states handle this differently. In some cases, the value of the prizes matters more than the skill involved. This should not be regarded as legal advice, and this page isn't saying any state allows or bans fish tables.
Check current law. It isn't something a blog post can settle.
In short, 'skill game' is a real legal term in some states. It is not just a math term. Confusing the two is why there is so much debate online.
Are fish tables skill or luck? It's not really either-or. Skill is real, but it only does so much.

This does not mean a skilled player can beat the set payout. It just means a skilled player uses their credits more efficiently than someone who shoots at random.
The mechanics are similar across different platforms. For example, Golden Dragon uses the same setup, but with its own timing and boss patterns.
There are three things players cannot control, and it is important to name them clearly.
For example, one manufacturer lists a hold range from 20 percent to 100 percent, set by whoever operates the machine. Industry sources often say fish table RTP is between 95 and 98 percent, but this varies by game and location. Check the specific game for the actual number. Fish table returns explained covers that math in more depth.
|
Controllable |
Fixed |
| Which targets to aim at | Which targets spawn, and when |
| How much ammunition to commit per shot | How much health a target has |
| When to stop playing | The configured return built into the game |
| How efficiently a balance gets spent | Whether the balance grows on average |
The main point is that skill affects how you use a fixed return, but it does not decide what that return will be.
Are fish tables rigged? No, but the answer needs some explanation. Whoever installs a fish table machine can set how much it pays back over time. That’s normal, and it isn’t hidden. Manufacturers and software companies include this feature and explain it openly.
Manufacturer listings show hold percentages adjustable anywhere from 20% to 100%, depending on who sells the machine. Companies that make online versions give operators admin dashboards to change payout rules, set fish values, and adjust how often things appear, all without needing a developer.
This isn’t unique to fish tables. Slot machines work the same way. Nevada’s Gaming Control Board even has an official term for it: theoretical hold percentage. It’s a standard part of how these machines are evaluated. Operators set their own return, and that’s how the industry works.
Fire Kirin fish games run on this same setup. That makes it a real, checkable example.
Calling this 'rigged' is not accurate. 'Rigged' usually means something is hidden or the outcome is different from what is disclosed. The hold percentage is not hidden from the industry and is a normal part of how these machines work.
Skill and configuration are two separate things. Skill affects how you use your ammo during a session. Configuration sets the standard your session is measured against.
Search results on this topic split into two camps. It helps to know why before trusting either one.
Player-facing content, reviews, casino blogs, affiliate pages, usually says skill-based flatly. This sounds better than chance-based and attracts more clicks. These pages rarely mention configuration, and if they do, it is usually hidden in an FAQ.
Operator and distributor material is written for businesses buying or licensing this software. It describes the games as adjustable systems with hold percentages and admin dashboards. This information is not hidden, but it is meant for buyers, not players.
Neither side is lying. They are just describing the same thing from different perspectives, for different audiences, and with different reasons. Marketing pages want players to feel their skill matters, which is true for each session. Distributor spec sheets want operators to know exactly what payout they are getting, which is set by configuration.
Weighing a claim honestly means asking who made it, and why they'd say it that way.
Fish tables are somewhere between slot machines and pure skill games, but they are closer to slot machines than the label suggests.
The mechanics really do reward aim, timing, and target choice, more than a slot rewards anything. But the return underneath it all is configured the same way a slot’s return is configured.
No amount of skill changes that setting. The skill game label is legally accurate in some states. It’s incomplete everywhere, mathematically.

There are specific online fish games worth trying if you find this mix of skill and luck interesting.
Treat it like entertainment. It has a real cost, same as anything with a built-in house edge. BitPlay's responsible play guidance covers what that looks like in practice.
If this made you want to try it, create a BitPlay account to get started.
Both. Skill affects how efficiently you use your ammo during a session. The payout you get over time is decided by a set probability model.
Some states split gambling law into skill and chance categories, and fish tables can qualify as skill under that legal definition. It’s a real legal term in the states that use it.
It isn’t just marketing. This isn’t legal advice, and it varies by state.
No, skill does not change the set payout. It only affects how efficiently you spend your balance and how long it lasts. That is true, but it is not the same as beating the game.
No, and that word suggests something is hidden, but it is not. The payout is set openly, which is standard in the industry and disclosed to operators.
A more efficient player uses their balance more slowly than someone less efficient. This can make a session last longer, but it does not change the set payout. It only affects how long it takes to reach that payout.