Games Like Orion Stars, Compared by Access and Library
Games like Orion Stars, compared by game library, access route, and account setup, so you can tell which alternative actually suits how you play.
Jeff Anderson
2026-09-25

What is a fish table? It's a multiplayer arcade game where players aim a cannon at moving fish, and each fish carries a point value that pays out when you catch it. It's a skill-based shooting game, not a slot machine or a card game, which is why it sits in its own category in most lobbies. The mechanic that actually decides your outcome is simple: ammunition costs credits, and each target you hit returns a set value based on that ammunition cost. Once you understand that relationship, the rest of this guide explains what a fish table is in full.

Picture a large screen split into an underwater scene, populated with fish of different sizes swimming across it in real time. Several players sit around the same cabinet, each controlling their own cannon aimed at the shared screen. That's the original physical setup, and it's still how fish table games work in arcades and gaming lounges today.
The format traces back to arcade shooting games, adapted specifically for this multiplayer, credit-based structure. Answering what is a fish table properly means starting with the cabinet itself, not just the payout mechanic layered on top: every target on screen carries an assigned value, and successfully hitting one converts directly into a credit return.
Three things define the format at its core. First, ammunition, the virtual bullets you fire, which cost credits per shot. Second, targets, the fish themselves, each with a different payout tied to size and rarity. Third, the cannon or weapon you're firing with, which determines both your shot cost and your firepower against tougher targets.
What is a fish table round actually made of? Here's the full sequence, from opening a round to cashing out your session balance.
That last step is worth a quick visual to really land, since watching a round play out makes the ammunition-to-payout relationship click faster than reading about it does. A short embedded clip of one live round, from bullet selection through a captured target, is the clearest way to show this section rather than just describe it.

This is the part almost nobody explains clearly, and it's the single fact that makes the format actually make sense.
Every target displays a multiplier, not a fixed dollar amount. A fish showing "20x" pays twenty times your bullet value when captured. A boss-level target showing "200x" pays two hundred times your bullet value, but here's the catch: bigger targets absorb far more shots before going down. A 200x fish isn't a clean 200x return on a single bullet; it's a 200x payout measured against however many shots it actually took to capture, which in a busy round with multiple players firing at the same target can easily run past 200 shots itself.
|
Target Type |
Typical Multiplier |
Shots to Capture |
What This Means |
| Small fish | 2x–5x | 1–2 shots | Low cost, low payout, quick and predictable |
| Medium fish | 10x–50x | 3–8 shots | Moderate spend for a moderate return |
| Boss / large target | 100x–500x | Often 50+ shots | High displayed multiplier, but cumulative bullet cost matters as much as the multiplier itself |
The practical takeaway: treat your bullet value the way you'd treat a bet size on any other game, sized against your total session budget rather than against how impressive a specific fish looks on screen. Fish table strategy covers targeting and weapon selection in more depth if you want to go further into how experienced players approach this decision.
An underlying probability model governs outcomes in a fish table, the same basic principle that governs every credit-based game, just presented through an arcade interface that makes your input feel more decisive than it structurally is.
That doesn't mean skill plays no role. Aim, timing, and target prioritization genuinely affect how efficiently you spend your ammunition. A player who tracks fish movement, avoids firing at empty screen space, and matches weapon strength to target size will get more captures per credit spent than a player firing randomly. What skill does not do is override the configured return built into the game itself. Fish table titles are commonly cited in the 95 to 98 percent RTP range, though this varies by specific title and should be confirmed on the game itself rather than assumed.
|
What Skill Affects |
What Skill Does Not Affect |
| Shot efficiency and wasted ammunition | The underlying probability model |
| Target selection and timing | The long-run return built into the game |
| Weapon and room choice | Whether any individual shot lands |
Fish table odds explained covers the deeper math behind that RTP figure if you want a closer look at how the return percentage actually plays out over a full session.
Fish tables started as physical cabinets, but the online fish shooting game version has become just as common, translating the same core mechanic onto a personal device instead of a shared arcade screen.
The core loop stays identical: select a room, choose your weapon, fire at moving targets, but the lobby model changes a few practical things. You're no longer sharing a single physical screen with other players sitting beside you; you're in a shared online room instead, sometimes with players you'll never see in person.
Movement and target variety also tend to run richer online, since a single physical cabinet's hardware doesn't constrain digital lobbies. Top online fish games rounds up specific titles worth trying if you're deciding where to start once you understand the mechanics.
Getting set up takes just a few minutes. Creating a BitPlay account is the first step if you want to explore the online lobby format for yourself rather than just reading about it.
This is the comparison every newcomer makes once they've seen both formats sitting side by side, and it's worth answering directly.
|
|
Fish Table |
Slot |
|
Control |
You aim, choose targets, and select weapon power each shot | You set a bet and spin, no input during the outcome |
|
Pace |
Continuous, shot by shot, as fast as you fire | Discrete, one spin at a time |
|
Scoring |
Multiplier against bullet value, varies by target hit | Fixed paytable per spin outcome |
|
Session length |
Driven by how actively you're firing | Driven by number of spins played |
The single biggest difference is player control over each shot. In a slot, the outcome is entirely the machine's random process from the moment you hit spin. In a fish table, you're making active decisions throughout: which target to prioritize, which weapon to use, when to commit heavier firepower, even though the underlying return is still governed by the same kind of probability model either way.
Ocean King gameplay tips is a concrete example of this format in action if you want to see the mechanics applied to one specific, widely played title.
A handful of titles have defined the format, each with its own distinct spin on the core mechanic.
Fire Kirin runs a large, varied catalog of fish and slot-style titles, and it's one of the most widely distributed fish table brands across the sweepstakes gaming space. Fire Kirin fish titles cover the specific games worth trying within that catalog.
Golden Dragon brings its own distinct visual style and target roster to the format, with a game library that leans heavily on fish-table content specifically rather than splitting attention across slots. If you want to try it directly, you can access the Golden Dragon platform through BitPlay.
Ocean King is one of the format's most recognized names internationally, known for its boss-level targets and the kind of high-multiplier chase mechanics that made the fish table format popular in the first place. Fire Kirin online access gives you a starting point if you want to explore a comparable catalog with a similarly deep title roster.
So, what is a fish table when you put all of this together? It's a format built on active decisions and a transparent, if occasionally misunderstood, cost-to-payout relationship, worth trying once you know how the ammunition math actually works.
A fish table is a multiplayer arcade game where players aim a cannon at moving fish, and each fish carries a point value that pays out when it's caught. It's a distinct format from slots, built around active shooting mechanics rather than a passive spin.
Select your table or room based on bullet value, choose your cannon or weapon level, then aim and fire at moving targets. Each shot costs credits, and successfully capturing a target returns a payout based on its multiplier against your bullet value. The full seven-step sequence above walks through the complete round.
Both, in a bounded way. Aim, timing, and target prioritization genuinely affect how efficiently you spend your ammunition. However, the underlying outcome is still governed by a configured probability model, the same basic principle behind every credit-based game. Skill improves efficiency; it doesn't override the built-in return.
The comparison table above breaks this down fully, but the single biggest difference is player control over each shot. A slot's outcome is entirely automated from the moment you spin. A fish table has you making active decisions throughout the round: which target, which weapon, when to commit more firepower.
Yes. Online fish shooting games translate the same core mechanic onto a personal device, with a shared online lobby replacing the physical shared cabinet. The core loop, selecting a room, choosing a weapon, and firing at targets, stays the same either way.